#include "Gamestate.h"
#ifdef DEBUG_NEW
#include "debug/debug_new.h"
#endif
Gamestate::Gamestate(GameData* data) {
    _overlay = 0;
    _modal = GS_MODAL_NONE;

    _data = data;
}

Gamestate::~Gamestate() {
}

void Gamestate::input(SDL_Event* evt, unsigned int ms) {
}

void Gamestate::update(unsigned int ms) {
}

void Gamestate::draw() {
}

void Gamestate::begin() {
}

void Gamestate::pause() {
}

void Gamestate::resume() {
}

void Gamestate::die() {
}